Setting

These pages contain content that describes the Dalleth setting in more detail.  Much of it is descriptive in nature, but you will also find new content (classes, etc) here.

The 'rules' section is for changes or extensions to gameplay mechanics that are not necessarily specific to Dalleth.

Classes

Under this heading you can find information about the various classes unique to Dalleth, divided into Core, Variant, and Prestige classes.

Time

The intelligent beings of Dalleth have created a Solar Calendar that separates the year into eight months of six weeks each. A week consists of 5 days, the latter two of which are the weekend. The days are named Fredas, Surion, Meleth, Temachus, and Weren.

Languages in Dalleth

Every character in Dalleth starts the game with two automatic languages, common and a racial language. In addition, any of the languages described here are available as bonus languages when the racial language is normally available, at the DM's discretion.

Dalleth's Cosmology

The cosmos consist of four basic types of plane:  Material, Transitive, Elemental, and Outer.  The Material planes, such as Dalleth, are where the deities exert their influence and where Fate presides.  The transitive planes are The Plane of Shadow, the Ethereal Plane, and the Astral plane.  These planes all function as per the standard D&D Cosmology, with minor variances.  Elemental planes are likewise identical to the D&D planes.  The Outer Planes are not nearly as clear-cut, however, and do not follow the standard D&D paradigm.